We meet on Thursdays in the Freeze Memorial Lobby from 3 to 5 pm.
New players are always welcome!
Order Form Available (pdf) Download
November 4th - November 19th
Delivery on December 11th from the end of school until the end of the play.
The Strategic Game Club will gift wrap your purchases for $1 per package. Gift Wrapping includes premium paper, a premium gift tag and one decorative ornament (bow, ribbon, etc.)
Good News! Our supplier just informed us that the Munchkin series of games are now available for our purchase. These games have all been added to the list below, under Munchkin, but are NOT on the order form. Please just write in the name of the Munchkin game you would like to order.
| Title | Price | Description | |
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Agricola1-5 players2 hours 12+ |
$70.00 | In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? |
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Alhambra2-6 players1 hour 8+ |
$39.95 | In Alhambra, players are acquiring buildings to be placed within their Alhambra complex. On a player's turn, a player may take money from the open money market, purchase a building from the building market, or engage in construction and re-construction projects with buildings that have been placed in the player's reserve. The game rewards efficiency, as when a player purchases a building from the market for the exact amount of money, the player may take another turn. |
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Amuse Amaze2-6 players40 minutes any age |
$24.99 | Players form words by using the letter tiles and the letters printed on the board, moving their pawn from the first letter in their word, through each adjacent letter in turn, to the last letter. |
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Aquarius2-5 players20 minutes 5+ |
$15.00 | The groovy card game that's kind of like dominoes (only better!) Aquarius features three types of cards: Elements, Goals, and Actions. Element cards are played kind of like dominoes, with each player trying to win by connecting seven panels of one particular element. Goal cards determine which element each player is going after, and Action cards allow players to shake up the action in five different ways. The game is fast, fun, colorful, and easy to learn. |
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Bacchus' Banquet3-5 players30 minutes any age |
$20.00 | As a player, you are one of the nine “honored” guests—each with his or her own secret objective. You might be a glutton who is only there for the food and wine. You might be an avaricious opportunist longing for the presents that are often bestowed. You might be a conspirator in one of the many plots to kidnap or assassinate the Emperor. You might even be Caligula himself, exploiting the all-too-human foibles of his groveling subjects. |
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Bohnanza2-7 players45 minutes 8+ |
$19.95 | As card games go, this one is quite revolutionary. Perhaps its oddest feature is that you cannot rearrange your hand, as you need to play the cards in the order that you draw them. The cards are colorful depictions of beans in various descriptive poses, and the object is to make coins by planting fields (sets) of these beans and then harvesting them. To help players match their cards up, the game features extensive trading and deal making. |
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British Rails2-6 players3 hours 12+ |
$38.00 | "British Rails is the game of railroad construction and operation across the narrow confines of the home of railroading, Great Britain. Build your railroads across the mountain-covered islands and haul freight to make your fortune!" |
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Carcassonne2-5 players1 hour 8+ |
$29.95 | A clever tile-laying game. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. The skill of the players to develop the area will determine who is victorious. |
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Cosmic Encounter3-5 players1 hour 10+ |
$59.95 | In Cosmic Encounter, each player is the leader of an alien race. The object of the game is to establish colonies in other players' planetary systems. Players take turns trying to establish colonies. A player does not need to have colonies in all of the systems, just colonies on five planets outside his or her home system. The players must use force, cunning, and diplomacy to ensure their victory. |
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Diplomacy2-7 players6 hours 14+ |
$30.00 | This is a classic game of pure negotiation.Players represent one of the seven "Great Powers of Europe" in the years prior to World War I. Play begins in the Spring of 1901, and players make both Spring and Fall moves each year. There are only two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options. Players instruct each of their units by writing a set of "orders." The outcome of each turn is determined by the rules of the game. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many a gamer. |
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Dominion2-4 players30 minutes 8+ |
$45.95 | In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. |
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Fluxx2-6 players15 minutes 8+ |
$16.00 | A card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. |
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- Family Fluxx2-6 players15 minutes 6+ |
$8.00 | This 55 card version of Fluxx is slimmed down to the fundamental New Rules and Actions, and features all new Keepers and Goals such as the House, Playground, Tree Dog, Cat, Mouse, Cheese, and Rain. |
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- Martian Fluxx2-6 players30 minutes 8+ |
$16.00 | In Martian Fluxx, the players are invaders from Mars, and the Creepers are those pesky Pathetic Humans who are always getting in our way, keeping us from winning. Cows of course are Keepers because for Humans and Martians alike, they're good eating. There are actually two Cow Keepers in the game; if you have them both you can win with the Goal "Two All-Beef Earthlings." |
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- Monty Python Fluxx2-6 players15 minutes 8+ |
$20.00 | Monty Python themed version of Fluxx. The random and chaotic nature of the Fluxx engine makes it a perfect vehicle for the crazy world of Monty Python! The card mix focuses on Holy Grail with other references added from Flying Circus and other Python material. |
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- Zombie Fluxx2-6 players15 minutes 8+ |
$16.00 | Zombie Fluxx is the zombie uprising card game with ever-changing rules. Like Fluxx, players start off with the basic rules: draw 1, play 1. After that, everything changes! There are two new types of cards: Creepers (undesirable Keepers) and Ungoal (conditions in which everybody loses!)Meet the goal to win the game. A constantly-changing and challenging, but light and ultimately fun game. |
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Hey! That's My Fish! Deluxe2-4 players20 minutes 8+ |
$40.00 | A short game in which players control a number of penguins. The penguins move over hex-shaped ice tiles with 1, 2 or 3 fish on them. The player takes the hex from where the penguin started his movement from the table, thereby creating a gap which other players can't cross. If a penguin can't move, he's taken from play. The player with the most fish in the end wins. |
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Hive2 players20 minutes 9+ |
$30.00 | Hive is a highly addictive strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving. |
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Ingenious1-4 players45 minutes 10+ |
$39.95 | This is an abstract strategy game that involves careful placement of double hex tiles. The scoring mechanism is simple yet elegant in that it rewards diversification. |
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Kragmortha2-8 players30 minutes 8+ |
$35.00 | Oh clever goblins, will you be able to avoid the wrath of the Dark Lord (Rigor Mortis, the Master of all Evils) while he wanders in his study? Terrible spells will be cast upon those who are hit by the glances of the Dark Lord! Kragmortha is a party game for 2-8 players that will be afflicted by exhilarating penances. No one will resist its humor! |
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Lost Cities2 players30 minutes 10+ |
$24.95 | Lost Cities is a card game. The object is to mount profitable expeditions to one or more of the five different lost cities. Card play is quite straightforward, with a few agonizing moments sprinkled through what is mostly a fast-moving game. If you start a given expedition, you'd better make some progress in it, or it'll score you negative points. If you can make a lot of progress, you'll score quite well. After three rounds, the highest total score takes the day. |
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Mmm...Brains!3-5 players15 minutes 6+ |
$14.99 | In Mmm...Brains! you and your zombie friends roll the dice and rush to collect as many brains as possible. After all the brains are gone, roll the dice and force your opponents to drop their precious brains. Be the last with any brains and win the game! Each game comes with: 5 Custom Dice, 5 Player Cards, Rules and 50 custom sculpted BRAINS! |
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Monuments2-4 players45 minutes 12+ |
$35.00 | A game of building monuments and historical sources, reporting on these monuments. In order to win the game, you not only have to build the monuments, you have to make sure that history will know them - and your fellow gamers will co-decide about it! And there are copyists, who will dispute the glory you've earned for your monuments... |
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Munchkin
2-6 players |
$25.00 each | A rocking good time can be had in this fast playing card game that makes fun a specific genre. The original Munchkin mocks the fantasy genre, Star Munchkin mocks Sci Fi, Munchkin Fu mocks Martial Arts movies, Munchkin Bikes mocks Vampires, Super Munchkin mocks comic book superheroes, Munchkin Impossible mocks spy movies, and Munchkin Cthulu mocks horror. |
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Once Upon a Time2-6 players30 minutes 8+ |
$20.95 | Once Upon A Time is a game in which the players create a story together, using cards that show typical elements from fairy tales. One player is the Storyteller, and creates a story using the ingredients on her cards. She tries to guide the plot towards her own ending. The other players try to use cards to interrupt her and become the new Storyteller. The winner is the first player to play out all her cards and end with her Happy Ever After card. |
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Pillars of the Earth2-4 players2 hours 12+ |
$49.00 | At the beginning of the 13th century, construction of the greatest and most beautiful cathedral in England begins. Players are builders who try to contribute the most to this cathedral's construction and, in so doing, score the most victory points. Gameplay roughly consists of using workers to produce raw materials, and then using craftsmen to convert the materials into victory points. |
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Poison3-6 players30 minutes 10+ |
$20.00 | The mad doctor has cooked up something evil in Reiner Knizia's Poison, a clever strategy card game. Players choose a potion card from their hand to add to one of three colored cauldrons, being careful not to let the pot go over a total value of 13. The player who causes the cauldron to go over 13 must take all of the cards within it, trying to avoid taking a potion mixed with poison. Be the player with either the most or none of any potion and you're safe - otherwise take the risk of receiving a deadly dose! |
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Pompeii2-4 players45 minutes 10+ |
$45.00 | The year is 79 A.D. Pompeii, sitting at the foot of Vesuvius, is at the high point in its development. People come to the city from far and wide to try and make their luck in the city. So far nobody has dreamed of the danger that will bury all of their dreams under mountains of ash not ten years later. Who will survive the eruption of Vesuvius unscathed? |
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Power Grid2-6 players2 hours 12+ |
$44.95 | The object of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. Players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment. |
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Puerto Rico3-5 players90 minutes 12+ |
$44.95 | The players are plantation owners in Puerto Rico in the days when ships had sails. Growing up to five different kind of crops: Corn, Indigo, Coffee, Sugar and Tobacco, they must try to run their business more efficiently than their close competitors; growing crops and storing them efficiently, developing San Juan with useful buildings, deploying their colonists to best effect, selling crops at the right time, and most importantly, shipping their goods back to Europe for maximum benefit. |
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Race for the Galaxy2-4 players45 minutes 12+ |
$34.95 | In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments. Each turn each player chooses one action, but the others will share in the actions chosen, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phase’s action, while the selecting player(s) also get a bonus for that phase. |
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Ricochet Robots1-10 players30 minutes 10+ |
$24.95 | This game is less of a game and more of a puzzle, which explains why there's such an odd number of players possible. There's a four-piece modular board that forms a large room with walls spread around the board. There are also color-coded targets on boards. Placed on top of the surface are four robots. The idea for each turn/puzzle is to get the like-colored robot to randomly selected target. The trick is that once a robot starts moving, it will continue to move until a wall or another robot stops it. Therefore, players are seeking a sequence of moves for the robots which will enable them to move the required robot to the target in the fewest moves. |
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San Juan2-4 players45 minutes 10+ |
$29.95 | The pack of 110 cards consists of production buildings (indigo, sugar, tobacco, coffee, and silver) and "violet" buildings that grant special powers or extra victory points. Cards from the hand can be either built or used as money to build something else. Cards from the deck are used to represent goods produced by the production buildings, in which case they are left face-down. A seven-card hand limit is enforced once per round. |
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Setters of Catan3-4 players90 minutes 10+ |
$42.00 | In Settlers of Catan, players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources to build up their civilizations to get to 10 victory points and win the game. Multi-award-winning and one of the most popular games in recent history due to its amazing ability to appeal to non-gamers and gamers alike. |
Settlers of Catan 5-6 player expansion |
$20.00 | NOT A FULL GAME. An expansion to the Settlers of Catan that allows 5-6 people to play. | |
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Shear Panic2-4 players45 minutes 10+ |
$30.00 | This game features a flock of sheep and their attempts to be in the right place at the right time. Much gambolling, some tupping, lots of shearing. |
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Soccer Tactics2 players90 minutes 8+ |
$34.95 | SOCCER TACTICS WORLD is not a trivia or historical game. This is fast-paced, real soccer! Everything that you can do in soccer, you can do in this game. This is not only a fun game for kids, but for Fathers and Mothers against sons and daughters; and husband against wife. Soccer Tactics WORLD - THE BOARD GAME THAT KICKS! |
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Small World2-5 players80 minutes 8+ |
$50.00 | In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. |
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Stonehenge2-5 players60 minutes 10+ |
$39.99 | Stonehenge is an anthology board game, a new concept where five award-winning game designers, all using the same gaming components, create five very different games in one box. The ancient ruin of Stonehenge will never be the same. Rules for additional can be found at the Stonehenge Library. |
(this has last year'sWorld Series winning Phillies cards!) |
Strat-o-Matic Baseball Deluxe Edition 20091-2 players45 minutes 10+ |
$49.99 | An iconic major league baseball game that is so well known that it is exhibited in the National Baseball Hall of Fame. The game is conducted with pitcher and batter cards constructed with statistical probabilities so they realistically reproduce the real-life performance of each player for the season represented. The gamer is placed in the role of the manager and/or general manager of a team and controls the batting order, the choice of a starting pitcher, game strategies (hit and run, steals, intentional walks, bunting, positioning of infielders, pinch hitters, defensive subsitutions, pitching changes, etc.). If a full season is played, the game produces amazingly realistic statistics at the player, team, and league levels. |
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Talisman 4th Edition2-6 players60 minutes 9+ |
$59.95 | Talisman is a cult classic board game with a fantasy theme. There are 14 characters a player can control, from the heroic Warrior to the powerful Sorcerer. In this perilous adventure, play centers around the journey of these gallant heroes to find and claim the Crown of Command, a magical artifact with the power to destroy all rivals and make the bearer the true ruler of the kingdom. Only with strength, courage, wisdom and a few good dice rolls will players be able to survive the ultimate test and beat their opponents to victory. |
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Through the Desert2-5 players45 minutes 10+ |
$34.95 | Each player attempts to score the most points by snaking caravan routes through the desert, trying to reach oases and blocking off sections of the desert. Many people feel that it is reminiscent of Go. |
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Tichu3-6 players60 minutes 10+ |
$14.95 | Partnership climbing card game -- object is rid yourself of your hand. The deck is a standard 52-card pack with four special cards added. When it's your turn, you may either beat the current top card combination or pass. If play passes all the way back to the player who laid the top cards, he wins the trick and can lead the next one. The card led determines the only combination of cards to be played on that trick. So if a single card is led, then only single cards are played. If a straight of seven cards is led, then only straights of seven cards, etc. The last player out gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, Tens and Kings are worth points, with each hand worth one hundred points (without bonuses). The first team to 1000 points wins. |
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Ticket to Ride2-5 players45 minutes 8+ |
$50.00 | With elegantly simple gameplay, Ticket to Ride can be learned in 3 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. |
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Tigris & Euphrates2-4 players90 minutes 12+ |
$55.00 | The game is set in the ancient fertile crescent with players building civilizations through tile placement. Players are given four different leaders: farming, trading, religion, and government. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category, which encourages players not to get overly specialized. Conflict arises when civilizations connect on the board, i.e., external conflicts, with only one leader of each type surviving such a conflict. Leaders can also be replaced within a civilization through internal conflicts. |
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Too Many Cooks2-5 players30 minutes 10+ |
$9.99 | This is sort of a trick-taking game, but instead of everybody playing one card and seeing which one wins the trick, everybody takes turns adding cards until the total adds up to 10 or more and the player who added that card takes the whole pile. This can be a good thing or a bad thing, depending on the player's goal for that particular round! There are five rounds in the game and five different goals to be fulfilled. Since the game is always exactly five rounds, it lasts a good dependable half an hour every time. |
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Treehouse2-4 players20 minutes 8+ |
$12.00 | Treehouse is a simple-yet-challenging game for 2-4 players! Complete and ready-to-play in just one little tube, Treehouse contains 15 pyramids, 3 pyramids each in 5 different colors. A special D6 gives each player the option to Aim, Hop, Tip, Swap or Dig each turn, trying to rearrange their initial "tree" of pyramids to match the three in the "House," which serves as the goal for all players. |
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Tsuro2-8 players15 minutes 8+ |
$29.99 | A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. |
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Zombies!!!2-6 players60 minutes 12+ |
$27.99 | A simple game where players are people trapped in a town full of zombies. First to make it to the heliport or kill 25 zombies wins. Cards are used to represent events in the game such as finding weapons or zombies. Simple counters are used to keep track of certain aspects of the game. The game comes with 100 little zombie miniatures. |